A solo journey through Neverland
Second Star
A game about the memories we trade for one more adventure. Your journal remembers what you no longer can.
Launching on Kickstarter · Autumn 2026
straight on till morning ↓
The premise
Neverland doesn't steal your memories.
It simply has no room for them.
You are a child who has just flown out of the nursery window. The island is everything you were promised: mermaid lagoons, pirate ships and a home beneath the ground. But every new wonder needs somewhere to live, and little by little, it begins to crowd out what came before.
Before you begin, you write ten memories of home on ten slips of paper. When the island takes, you don't choose what you lose: a blind draw from the Remembered envelope, one last read, a final line — and the slip is sealed away. From that page forward, you may never write of it again. You write around the hole.
one player's chest, mid-game
"Ten slips. One of them is your name.
Yes — it can be lost."
What's in the box
Everything you need for one story only you can write.
78 tarot cards
A full, hand-illustrated Neverland deck. The Major Arcana guides the mythic encounters, while four suits lead you through four realms of the island.
One twelve-sided die
Each realm has its own d12 table. The card reveals what the island shows you; the die decides how the encounter turns.
The memory set
Ten handwritten memories move between two envelopes: Remembered and Forgotten. They do nothing — except decide how your story can end.
A journal
The book you keep so you do not forget. By the end, it will remember things about you that you no longer can.
The rulebook
Encounters, prompts and rituals that guide your journey through Neverland — one entry, one card and one memory at a time.
Easy to begin
Anyone can play — no experience required.
You don't need to have played a roleplaying game or kept a journal before. The rulebook guides you through every step: read a short passage, draw a card, roll the die and follow the prompts to write what happens next.
Launching on Kickstarter · Autumn 2026
The journey
Five chapters, one island.
It begins at the window. You leave home carrying ten memories, and follow Peter into Neverland. From there, each suit leads you deeper into the island — and further from the child who first arrived.
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BranchesThe Woods
Play, freedom and the Lost Boys — while the cost still feels far away.
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ShellsThe Lagoon
The most beautiful place on the island, and the one that asks the most in return.
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BladesThe Jolly Roger
Danger, courage and the sharp return of home.
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RootsThe Home Underground
Firelight, belonging and the temptation to remain.
And when all four lie behind you, one chapter remains:
the lit doorway, and the choice it asks of you.
The ending
Go home — or stay for one more adventure.
Everything you still remember will shape your answer.
Choose carefully. The island keeps what it's taken.
Launching on Kickstarter · Autumn 2026
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Occasional letters from Neverland — artwork, development updates and launch news. No noise.